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Physics Grappler 3D

Physics Grappler 3D

A physics-based 3D grappling and movement sandbox

About the Game

Physics Grappler 3D is a physics sandbox prototype. The goal is to create a fun and dynamic movement system using grappling hooks and physics interactions.

It's a result of experimenting with movement mechanics built on a dynamic physics and system.

Progress

Screenshot 1

I started out with trying to create an FPS grappler prototype. It was janky, the map was boring, but... it was fun. This idea has potential!

Screenshot 2

So I smoothed out the grappling physics and added a second grappling hook. the movement felt much better, but the first person view made it hard to appreciate the physics-based movement.

Screenshot 3

Then I discovered "Active Ragdolls" and immediately fell in love, so I switched to using a third person camera and added an active ragdoll character.

Character Controller Showcase

Showcase

Here you can see the final result, smoothly blending the physics-based active ragdoll animation system with the movement of the grappling hooks to create a fluid and dynamic character controller.

Adam Geerdink

© 2025 Adam Geerdink — All Rights Reserved.