A physics-based 3D grappling and movement sandbox
Physics Grappler 3D is a physics sandbox prototype. The goal is to create a
fun and dynamic movement system using grappling hooks and physics
interactions.
It's a result of experimenting with movement mechanics built on a dynamic physics
and system.
I started out with trying to create an FPS grappler prototype. It was janky, the map was boring, but... it was fun. This idea has potential!
So I smoothed out the grappling physics and added a second grappling hook. the movement felt much better, but the first person view made it hard to appreciate the physics-based movement.
Then I discovered "Active Ragdolls" and immediately fell in love, so I switched to using a third person camera and added an active ragdoll character.

Here you can see the final result, smoothly blending the physics-based active ragdoll animation system with the movement of the grappling hooks to create a fluid and dynamic character controller.